OpenSceneGraph 3.6.5
osg::FrameBufferAttachment Class Reference

#include <FrameBufferObject>

Public Member Functions

 FrameBufferAttachment ()
 
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 
 FrameBufferAttachment (RenderBuffer *target)
 
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 
 FrameBufferAttachment (TextureRectangle *target)
 
 FrameBufferAttachment (Camera::Attachment &attachment)
 
 ~FrameBufferAttachment ()
 
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
 
bool isMultisample () const
 
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const
 
void attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const
 
int compare (const FrameBufferAttachment &fa) const
 
RenderBuffergetRenderBuffer ()
 
const RenderBuffergetRenderBuffer () const
 
TexturegetTexture ()
 
const TexturegetTexture () const
 
unsigned int getCubeMapFace () const
 
unsigned int getTextureLevel () const
 
unsigned int getTexture3DZOffset () const
 
unsigned int getTextureArrayLayer () const
 
void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *=0) const
 

Constructor & Destructor Documentation

◆ FrameBufferAttachment() [1/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( )

◆ FrameBufferAttachment() [2/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment & copy)

◆ FrameBufferAttachment() [3/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer * target)
explicit

◆ FrameBufferAttachment() [4/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D * target,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [5/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D * target,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [6/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample * target,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [7/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D * target,
unsigned int zoffset,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [8/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray * target,
unsigned int layer,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [9/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap * target,
unsigned int face,
unsigned int level = 0 )
explicit

◆ FrameBufferAttachment() [10/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle * target)
explicit

◆ FrameBufferAttachment() [11/11]

osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment & attachment)
explicit

◆ ~FrameBufferAttachment()

osg::FrameBufferAttachment::~FrameBufferAttachment ( )

Member Function Documentation

◆ attach()

void osg::FrameBufferAttachment::attach ( State & state,
GLenum target,
GLenum attachment_point,
const GLExtensions * ext ) const

◆ compare()

int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment & fa) const

◆ createRequiredTexturesAndApplyGenerateMipMap()

void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State & state,
const GLExtensions * ext ) const

◆ getCubeMapFace()

unsigned int osg::FrameBufferAttachment::getCubeMapFace ( ) const

◆ getRenderBuffer() [1/2]

RenderBuffer * osg::FrameBufferAttachment::getRenderBuffer ( )

◆ getRenderBuffer() [2/2]

const RenderBuffer * osg::FrameBufferAttachment::getRenderBuffer ( ) const

◆ getTexture() [1/2]

Texture * osg::FrameBufferAttachment::getTexture ( )

◆ getTexture() [2/2]

const Texture * osg::FrameBufferAttachment::getTexture ( ) const

◆ getTexture3DZOffset()

unsigned int osg::FrameBufferAttachment::getTexture3DZOffset ( ) const

◆ getTextureArrayLayer()

unsigned int osg::FrameBufferAttachment::getTextureArrayLayer ( ) const

◆ getTextureLevel()

unsigned int osg::FrameBufferAttachment::getTextureLevel ( ) const

◆ isMultisample()

bool osg::FrameBufferAttachment::isMultisample ( ) const

◆ operator=()

FrameBufferAttachment & osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment & copy)

◆ releaseGLObjects()

void osg::FrameBufferAttachment::releaseGLObjects ( osg::State * = 0) const

◆ resizeGLObjectBuffers()

void osg::FrameBufferAttachment::resizeGLObjectBuffers ( unsigned int maxSize)

The documentation for this class was generated from the following file:

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Generated at Tue Jun 11 2024 00:00:00 for the OpenSceneGraph by doxygen 1.11.0.